


Your performance in the handful of high school games you play will determine which colleges are interested in you before long, you’ll be headed to one of ten (real-life) college teams, ranging from the likes of Michigan State and UCL to Gonzaga and Villanova.

Games are played in gym halls with crowds of a few hundred and the commentary is provided by a suitably youthful sounding pair of presumably pimple-faced teens. In terms of progression, Junior starts off playing for his high school team, the Newark East Eagles. It's a shame because it does distract from the plot, but there you go. The Switch struggles a bit during the cutscenes, though while 2K generally does a phenomenal job elsewhere in the game – on the court it's usually a solid 30 frames per second and the level of detail is fantastic for Nintendo's system – the MyPlayer cutscenes suffer from some severe frame rate drops and general glitching.
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Naturally, you can expect a lot of “that was my dad, it isn’t me” banter as well as other sports movie cliches like potentially questionable agents, love interests, pesky journalists and rival players on other teams.ĭespite being a relatively tame story, it's one of the more engaging ones in recent years, and the acting is of a generally higher quality than what we've seen in some previous years. Every year your created protagonist is given a nickname and a backstory: in 2K21 you’re playing as Junior, a high school American football player who reluctantly turns to basketball despite knowing he’ll be living in the shadow of Duke, his deceased father and former basketball legend. The story in MyPlayer this year is more restrained than it has been in previous years and follows a more conventional path to the top. Most of the other changes, then, are in the game modes: most notably the MyPlayer story mode and the MyTeam mode (where, as ever, you create your own dream team from scratch). There have been odd tweaks here and there as is always the case with annual sports releases, but nothing quite as revolutionary as the right stick revamp. This new shooting system aside, the rest of the game feels much the same as last year’s effort. Now it’s noticeably more forgiving, but will still take some getting used to regardless – and if you really can’t get along with it, you can turn it off in the Options menu.
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At least it’s better than it was at launch following complaints that it was far too difficult to pull off an accurate shot, 2K has added an update that makes things easier in Rookie, Pro and All-Star difficulty levels. It’s an interesting new shot system but it takes a little practice to get used to, especially if you’re a long-time basketball game fan who’s potentially spent decades holding down a shot button and releasing it at the right time, and now have to adapt to a new system where you also have to worry about balance is a bit like patting your head and rubbing your belly at the same time. Naturally, more difficult shots are trickier to line up in time.

If the cursor is to either side of the target, your shot will be slightly off-centre, affecting its chances of going in (depending on how far off you were, of course). You have to gently move the stick left or right to place your cursor in the middle of this target section before the shot is released in order to throw the ball straight. This time, holding down the right stick to shoot will bring up a shot meter with a little coloured target section in it.
